It provides a gamified approach, where students earn fake money in order to buy and implement certain strategies, such as increasing point values and throwing a monkey wrench into your competition.
Gimkit can be used as a live game (much like Kahoot) or as an assignment (much like NearPod). Plus there are many accessibility features, which makes it easier for students of all abilities and disabilities. Students learn through repetition and at their own pace!
Want a tutorial on how to use it? Check out my crash course below:
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