However, in this same classroom, this may not do anything for the "hands-on" learner. So how do we design a curriculum or lesson that stimulates both? We take these learning differences into consideration from the beginning.
One way to enhance the way that we represent a concept is through simulations or interactive activities. Many of us are not privileged enough to have a full computer lab, however, the following website may be useful with just a laptop and a projector (check out my No Smart Board? No Problem! website for more ideas). The idea is to stimulate different parts of the brain so that our students make a connection with material.
A great tool for this could be Interactives, a website that is devoted to provide educators and students with "strategies, content, and activities that can enhance and improve students' skills in a variety of curriculum areas." I loved checking out the 3D Geometry section, where you could interact with 3D shapes on a website and learn Geometry at the same time! There is even an Amusement Park Physics game for students to practice what they learned in class, in a unique way. I call this the "back door" approach, having students learn in a not-so-obvious way. This site provides a variety of activities that could provide different ways of representing material, which in turn, would stimulate the learning process.
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